Feature List, Patch Log, & Known Bugs :: 1.2.4 to 1.2.5


JULY 2021 PATCH LOG 1.2.4 to 1.2.5

- Adornments and Accessories now stack in player inventory.

- The Phoenix Egg accessory has been reworked: Now restores an extra 50% HP when reviving. This item is destroyed upon activation. This item works with any revival. (item, skill, comeback, etc)

- There was a memory leak that was causing the game to crash by simply closing without warning. It would also cause some battles to lag really bad. The leak has been located and fixed.

- Rotting Wood monsters now have the proper attack power.

- Monster strength has been increased slightly. Players who found most of the secret treasures were too strong at end game. The change is barely noticeable early on but now follows a better curve to keep up with player growth without coming off as punishing to players that don't find all the sweet stuff.

- There was a mapping issue that would trap the player in a bed if they stayed at Greywater Inn. This is now fixed.

BUG LIST

- Do not try to sell the T.O.S. (MK-I) or the game will crash........ This bug has been fixed but will still exist on save files created in v1.2.4 or earlier. New games created on v1.2.5 will not have this bug.

- Dunkargo is incorrigable... The comeback system is great but for reasons still unknown, only Dunkargo has an issue where he just won't stay down. He does eventually stop trying to get up but for now it will range from bothersome to life-saving in how it effects the player. Still working to figure this bug out.

- Auto-Item bug... This one is especially irritating because this was never a problem through 100's of runs until right before Song of Silvermane was done. The accessories, Alchemist Kit and Medical Satchel, grant a reactive auto-item ability. In testing 99.99% of the time everything works fine. If the game crashes in combat and says something like "rule.isApplicable is not a funtion" or mentions "Torigoya_AutoItems.js" then you'll need to pick up from your last save/autosave and unequip the Alchemist's Kit and/or the Medical Satchel to continue playing. This is a brand new bug outta nowhere so still looking into it.

FEEDBACK & BUG REPORTS
If you play this game and encounter a bug, or even if you just want to throw some feedback, please do not hesitate to contact me through comments or direct messaging.
Thanks and hope you enjoy! 


Neverspring Chronicles: Song of Silvermane

Song of Silvermane is the first game of the Neverspring Chronicles series offered as a demo for the overall project. There are currently 3 major bugs in this release. I am working on fixing them as soon as possible. In the meantime, they are easily avoided if you know what they are. As a last minute "just in case" I added in an auto-save feature to help both forgetful savers as well as players that may encounter one of these bugs. 

:: Rich in story, choices, and consequences ::

- Listen to gossip and rumors to find unique treasures, rare beasts, and concealed places.

- Trigger side story events to unlock hidden content, challenging decisions, and secret characters.

- Many opportunities only come once and your decisions have permanent effects.

- Some characters are vulnerable to perma-death during certain windows. This vulnerability may be in play with or without warning and will change the flow of story depending on if they live or die.

- Multiple endings. 

:: Enhanced traditional sideview combat ::

- Mana is not restored through resting or leveling up. Any item with magical properties can be disenchanted into Mana Extract. In a world where technology feeds on the death of magic, you must destroy something to gain something in an act of equivalent exchange.

- Magic is primarily used by utilizing Thaumatechnology. Equip Thaumetics in a style inspired by the esper and materia systems of FF6 and FF7. Thaumetic devices will grant more skills as they level up with your character. Thaumetic sources either bestow enchantments or can be linked to devices to enhance them. Some Thaumetics can even learn new abilities like a form of Blue Magic.

- The characters live in a world of dwindling hope but they are not beaten yet. Characters that fall in battle will try to get back up at least once through the comeback system.


:: Weather and the passing of time in a living world ::

- Some monsters are weaker or stronger during the day or night.

- Some monsters only come out in the day or at night. Some monsters only come out in the rain.

- Some magic works better or worse during the day or at night. This is true inside and outside of combat. Think of a magical door that can only be seen at dawn or a curse that is only active at night.

- Time management is relevant for some quests and in city-based adventure arcs. A player may be given 3 days to get an objective done. Success or failure of time management objectives will change the flow of story. This is something separate from timed events like having 5 minutes to find something or escape somewhere.

- Weather and terrain can effect combat performance. For example, fire attacks will not be able to add the burn debuff to targets in the rain. Air attacks like MK I Bolt Beam will trigger a lightning storm if used in the rain.

Files

Neverspring Chronicles - Song of Silvermane v1_2_5.exe 697 MB
Jul 03, 2021

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